Languages: The content of this page is based on Prison Architect Version 1.
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Reception 4/2020 | The Sneezer | |
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This room improves security, but is Guard intensive. Network utility x 4 2 1. |
Prison Architect v2.1 +1 TRAINER; Prison Architect 11f Jan 9 +4 TRAINER; Prison Architect 7c May 26 +4 TRAINER; Prison Architect 6b Apr 27 +4 TRAINER; Prison Architect 5c Mar 29 +4 TRAINER; Prison Architect 5b Mar 23 +4 TRAINER; Prison Architect v1.4 +4 TRAINER; Prison Architect v1.2 +4 TRAINER; Prison Architect v1.0 +4 TRAINER; Prison.
The reception room is a dedicated arrival point for prisoners. If a reception exists, they will be taken there by guards when they first arrive off the Prisoner Bus. They will be searched and their clothes will be removed. A guard will then give the prisoners clean clothes that have been washed in an assigned Laundry (if these aren't available, their dirty clothes will be put back on them). After this has happened, the prisoner will be escorted to his cell as normal. If no reception room is in the prison, then they will be taken to Deliveries and will just be taken to their cells (meaning that reception is optional).
Prison Architect 1 0 4 0
Pros[edit]
- Reception stops new intake from smuggling contraband into the prison.
Cons[edit]
- The Reception Room is much more labour intensive than the original method as prisoners have to be escorted in, then searched, their clothes replaced and then escorted to their cells, whereas they would normally just be taken to their cells. Many guards are needed to handle intake when a Reception is used. The reception room may result in unnecessary searches and not all prisoners come with contraband.
Gallery[edit]
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Howdy wardens! We’ve been beavering away, as usual, working on some improvements and fixes for Prison Architect following the Escape Mode update. These include some functionality changes as well as addressing common crashes. Massive thanks to our gaming community who have reported bugs through our Support Portal, users on Twitter and the fantastic players over at r/PrisonArchitect. Changes listed affect all three platforms unless stated.Console Patches for Prison Architect releasing over the next 24 hours for PlayStation 4 (version number 1.09) and Xbox One (version number 1.0.0.22) with Nintendo Switch (version number 1.03) following shortly.
![Prison Architect 1 0 4 Prison Architect 1 0 4](https://envoplan.co.uk/wp-content/uploads/2017/10/Alexander-McLeod-Primary-School-Food-Tech_023.jpg)
Prison Architect 1 0 46
Cascadia 1 4 5 esv. Escape Mode DLC Updates:
Armories set as “Shared” areas in Architect Mode will automatically be set to “Staff” in Escape Mode.
Fixed an issue where the camera would get stuck following a crew member.
Improved performance, particularly on ‘The Farm’ map.
Fixed an issue in Escape Mode where the player could be stuck in the Infirmary being shot by the Military and healed by the doctors.
Victims are no longer cleared at the end of the game, but rather at the start of a new game, allowing you to see the correct number of victims (and consequently the correct score).
The ‘Cursor Zoom’ setting has been removed from the Escape Mode options (it didn’t work in that mode anyway).
Fixed an issue where playing more than one map per boot would impact performance.
Prevented games from becoming unplayable if the player shuts off a power supply and then becomes unconscious.
Mobile Phones can now be stashed outside of missions for ‘The Boss’.
Fires no longer destroys pipes and electrical cables.
Fixed an issue where the camera would get stuck following a crew member.
Improved performance, particularly on ‘The Farm’ map.
Fixed an issue in Escape Mode where the player could be stuck in the Infirmary being shot by the Military and healed by the doctors.
Victims are no longer cleared at the end of the game, but rather at the start of a new game, allowing you to see the correct number of victims (and consequently the correct score).
The ‘Cursor Zoom’ setting has been removed from the Escape Mode options (it didn’t work in that mode anyway).
Fixed an issue where playing more than one map per boot would impact performance.
Prevented games from becoming unplayable if the player shuts off a power supply and then becomes unconscious.
Mobile Phones can now be stashed outside of missions for ‘The Boss’.
Fires no longer destroys pipes and electrical cables.
Prison Architect #1
Base Game Updates:
Prison Architect 10 Dantdm
Fixed a crash which would occur when selecting the Catering option in the Logistics menu.
Prevented a crash that would occasionally happen when placing serving tables.
Stopped a hang from occurring when moving a large number of guards at the same time.
Fixed a crash caused by having your money deducted.
It is now possible to overlap quick rooms. (PlayStation 4 and Xbox One only)
Busted the pesky ghosts that were taking control of trucks and driving off without the driver.
Dismantle Object now is at end of object list.
Classy window no longer contains duplicate ‘- $’ in the construction hint.
Vehicles could get trapped outside of the map and were stuck in a processing state, spamming invalid jobs into the job system and causing workers to try to pick them up, which they would fail indefinitely.
Prevented a crash that would occasionally happen when placing serving tables.
Stopped a hang from occurring when moving a large number of guards at the same time.
Fixed a crash caused by having your money deducted.
It is now possible to overlap quick rooms. (PlayStation 4 and Xbox One only)
Busted the pesky ghosts that were taking control of trucks and driving off without the driver.
Dismantle Object now is at end of object list.
Classy window no longer contains duplicate ‘- $’ in the construction hint.
Vehicles could get trapped outside of the map and were stuck in a processing state, spamming invalid jobs into the job system and causing workers to try to pick them up, which they would fail indefinitely.